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No glasses needed, the 3D image can be seen with unassisted naked eye |
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Viewers can walk around the screen in a wide field of view seeing the objects and shadows moving continuously as in the normal perspective. |
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Unlimited number of viewers can see simultaneously the same 3D scene on the screen, with the possibility of seeing different details |
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Objects appear behind or even in front of the screen like on holograms |
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No positioning or head tracking applied |
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Spatial points are addressed individually |
| HoloVizio - LightField | Stereoscopic | Autostereoscopic | Volumetric | Holographic | ||||||||||||||||||
| Passive | Tracking | Multiview | Addressed media projection (air or solid) | Moving lightpoints | Layered | |||||||||||||||||
| Features | User Benefits | Lenticular | Parallax barrier (controlled) | Different opt. Rasters and filters | Integral Imaging | Time - multiplex | Controlled pixel technology | Passive (moving screen) | Active (rotated led matrix) | Double | Multilayer | |||||||||||
| Watch HoloVizio videos | ||||||||||||||||||||||
| Continuous motion parallax | The 3D image don't "jump" between the views, horizontal perspective is perfect | TRUE, horizontal only | ![]() |
Limited | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
True, also vertical | True, also vertical | True, also vertical | True, also vertical | True, also vertical | True, vertical also possible | ||||||
| There's no contradiction between eye-convergence and focusing | No discomfort, seasickness or disorientation | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Voxels can be individually addressed | The point of a given view does not move if the viewer is moving and is exactly there where it seems to be | ![]() | ![]() | ![]() |
Limited | Limited | Limited | Limited | Limited | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Wide viewing angle, optional viewing distance | Collaborative use | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Limited | ||||||
| No eye or head tracking used | Not necessary to stand in one point, free motion possible | ![]() | ![]() |
Limited | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| No latency | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| No invalid zones in the field of view | The 3D image can be seen in the entire field of view | ![]() |
Not relevant | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Limited | ![]() | ![]() | ![]() | ![]() | ![]() |
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| The points can be generated anywhere in the field of view | Optional shaped objects or 3D view can be visualized | ![]() |
In a fixed position only | In a fixed position only | Limited | Limited | Limited | Limited | Limited | ![]() |
Limited | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Objects could appear behind and in front of the display screen | ![]() | ![]() | ![]() |
Limited with depth | Limited with depth | Limited with depth | Limited with depth | Limited with depth | ![]() | ![]() | ![]() | ![]() | ![]() |
Only with supplementary optics | ![]() |
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| Ability to show hidden edges | Wide scale of displayed images, textures vs. wire frame images only | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Direction selective light emittance of each pixel | Window-like view, all light beams are present as in natural view | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Full compatibility with optional software environment | Ability to display any 3D information and to use different 3D sw without restrictions | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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| Compatible with current displaying conventions | Easy replacement of desktop 2D monitors | ![]() | ![]() |
Limited | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Limited | ||||||
| High refreshment rate possible | Motion picture, interactivity | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Limited | Limited | Limited | ![]() | ![]() | ![]() |
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| Brightness | Visibility under various ambient lighting conditions | Good | Good | Good | Good | Fair | Limited | Good | Limited | Good | Limited | Limited | Limited | Fair | Good | Good | ||||||
| Resolution (X,Y) | Clear, sharp pictures | Good | Good | Good | Fair | Fair | Fair | Fair | Fair | Good | Limited | Limited | Limited | Good | Good | Limited by speckle | ||||||
| Depth resolution (Z) | Achievable depth of the 3D image | Good | Good | Good | Limited | Limited | Limited | Limited | Limited | Limited | Limited | Limited | Limited | Not relevant | Poor | Good | ||||||
| Color resolution | True colours | Good | Good | Good | Good | Good | Good | Good | View number dependant | Fair | ![]() |
Poor | Poor | Good | Limited | Good | ||||||
| Practical display sizes | System can be built from small to large sizes | Any | Any | Any | Any | Any | Any | Any | ![]() | ![]() |
Limited | Limited | Limited | Any | Limited | |||||||
| No moving parts | Reliability, proper lifetime, mobile applications, no noise | ![]() | ![]() |
True/Not true | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
True/Not true (Scanning) | ||||||
| Vision safe tehcnology? | 3D image generation may involve methods which could be dangerous to human eye, casue strains or disconforts. | ![]() |
Eye strain | Overlapping reality | View number dependant visual strains | ![]() | ![]() | ![]() |
Laser and plazma radiation | Spinning hazard | Spinning hazard | ![]() | ![]() |
Laser | ||||||||